Since its official announcement trailer again at E3 2019, Ghostwire: Tokyo has caught the eye of players worldwide with actually superb graphics and breathtaking reflections. And as soon as Sony confirmed the sport (video games is PS unique on consoles) might be using the complete uncooked energy of the PS5 console, many needed to understand how the sport would look on a high-end PC with full graphics choices enabled. Today we’ll share our opinions on each NVIDIA RTX & DLSS efficiency in our Ghostwire: Tokyo PC Review.
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Ghostwire Tokyo NVIDIA RTX & DLSS Review
I used to be each shocked and type of completely satisfied when the devs Tango Gameworks introduced that Ghostwire Tokyo might be operating on Unreal Engine 4, in contrast to their earlier Evil Within video games which ran on id Tech 5 engine. The Evil Within 2 used a customized id Tech engine known as STEM engine, nonetheless, it was id Tech in its roots. Unreal Engine 4 was presupposed to open numerous new alternatives for the devs. And with PS5 showcasing Unreal Engine 5 efficiency, the followers have been intrigued with the concept.
But now the sport is lastly right here, I may unarguably say that it seems actually superb. I examined the sport each on my PS5 and PC with completely different graphics choices. And to not make you wait until the top, an excellent PC can convey out the perfect Ghostwire Tokyo can provide.
The spotlight is raytraced reflections. Everywhere you look you might be positive to search out some type of reflection in it. And being a recreation going down principally within the wet nighttime of metropolis light-filled Tokyo, it’s superb to stroll by way of the streets. Accompanying them are the Ray Traced shadows. But they don’t have an effect on the look of the sport rather a lot trigger most of them are baked straight or are utilizing shadow maps. Still, it’s a pleasant addition to see right here.
How’s the Ray Tracing on an NVIDIA GPU?
The puddles of water, glass buildings, and moist surfaces all have the in0game reflective supplies utilized to them. Even there are semi-translucent objects across the map, like plastic umbrellas which efficiently react with the sunshine to a terrific extent. Yes, you may nonetheless play the sport with backed reflection maps if you’re all into the efficiency.
But the identical can’t be stated in regards to the RT shadows. I felt like sticking with common shadows was approach higher whereas evaluating the efficiency I’m taking for these few ones scattered right here and there. And a number of the RT shadows seemed too sharp close to mild sources with none diffuse. The shadows are presupposed to be not directly proportional to the sunshine sources, however right here it seems like the sport is missing on this facet. This may very well be fastened by the devs, however I don’t consider this could be on high of their record now.
But even with RayTracing at excessive and the DLSS possibility set to efficiency mode, you aren’t shedding out on many framerates with higher reflections. Combining each the tech is the important thing to the efficiency on this recreation. And we actually respect the fps these NVIDIA playing cards are pushed out only a marginal distinction when each single setting is turned excessive.
There are locations like refractive surfaces of auto windshields the place you may see RT supplies will not be utilized. But the devs managed to mix them with RT surrounding so nicely that you could be mistake them for being actual raytraced surfaces as a result of high quality.
Ghostwire Tokyo System Requirements
Here’s the tweet from the devs stating the min and really useful specs for Ghostwire Tokyo:
Get prepared for the PC launch of Ghostwire: Tokyo with our specs information: https://t.co/oCCYczyWkDpic.twitter.com/2nsRBez4QV
— Ghostwire: Tokyo (@playGhostwire) March 21, 2022
But as a substitute of 30 FPS talked about on the tweet on the key NVIDIA GPUs, we’re in a position to obtain 60 FPS and even uncapped as much as greater than 100 frames per second simply utilizing DLSS know-how. Let’s take a look at what number of frames/sec you anticipate in your NVIDIA GPUs with the assistance of the beneath chart.
Ghostwire Tokyo PC Performance Review
Here are the real-world efficiency carried out by YouTube channel ElAnalistaDeBits. They should spend numerous effort in making this video with completely different GPUs. So kindly verify the unique video we’ve got hooked up to this text too. So with that stated let’s verify the fps efficiency of Ghostwire Tokyo on completely different GPUs with DLSS, FSR, & TSR:
GeForce RTX 3080 | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
DLSS | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 19 | 37 | 43 | 56 |
GeForce RTX 3080 | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
FSR | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 20 | 37 | 56 | 67 |
GeForce RTX 3080 | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
TSR | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 19 | 27 | 45 | 56 |
GeForce RTX 3070Ti | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
DLSS | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 16 | 39 | 45 | 72 |
GeForce RTX 3070Ti | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
FSR | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 16 | 29 | 47 | 67 |
GeForce RTX 3070Ti | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
TSR | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 16 | 29 | 42 | 53 |
GeForce RTX 3060Ti | ||||
Resolution | 1440p | 1440p | 1440p | 1440p |
Settings | Ultra | Ultra | Ultra | Ultra |
DLSS | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 30 | 51 | 67 | 82 |
GeForce RTX 3060Ti | ||||
Resolution | 1440p | 1440p | 1440p | 1440p |
Settings | Ultra | Ultra | Ultra | Ultra |
FSR | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 30 | 42 | 60 | 75 |
GeForce RTX 3060Ti | ||||
Resolution | 1440p | 1440p | 1440p | 1440p |
Settings | Ultra | Ultra | Ultra | Ultra |
TSR | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 30 | 41 | 61 | 69 |
GeForce RTX 3050 | ||||
Resolution | 1080p | 1080p | 1080p | 1080p |
Settings | Ultra | Ultra | Ultra | Ultra |
DLSS | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 29 | 51 | 62 | 72 |
GeForce RTX 3050 | ||||
Resolution | 1080p | 1080p | 1080p | 1080p |
Settings | Ultra | Ultra | Ultra | Ultra |
FSR | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 29 | 41 | 55 | 72 |
GeForce RTX 3050 | ||||
Resolution | 1080p | 1080p | 1080p | 1080p |
Settings | Ultra | Ultra | Ultra | Ultra |
TSR | Off | Quality | Balanced | Performance |
RT | On | On | On | On |
FPS | 27 | 36 | 52 | 64 |
The above FPS is taken from comparable scenes of gameplay with RayTracing turned on. Even you may get increased framerates with RT off, if in case you have a succesful NVIDIA card, we advise you flip it on. The Ray Tracing is the primary spotlight of Ghostwire Tokyo as we talked about above. Still right here’s FPS with RT off in your reference:
GeForce RTX 3080 | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
DLSS | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 49 | 79 | 92 | 108 |
GeForce RTX 3080 | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
FSR | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 49 | 69 | 98 | 106 |
GeForce RTX 3080 | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
TSR | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 49 | 65 | 87 | 98 |
GeForce RTX 3070Ti | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
DLSS | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 56 | 85 | 91 | 103 |
GeForce RTX 3070Ti | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
FSR | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 56 | 79 | 94 | 107 |
GeForce RTX 3070Ti | ||||
Resolution | 4K | 4K | 4K | 4K |
Settings | Ultra | Ultra | Ultra | Ultra |
TSR | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 63 | 72 | 89 | 101 |
GeForce RTX 3060Ti | ||||
Resolution | 1440p | 1440p | 1440p | 1440p |
Settings | Ultra | Ultra | Ultra | Ultra |
DLSS | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 83 | 105 | 105 | 110 |
GeForce RTX 3060Ti | ||||
Resolution | 1440p | 1440p | 1440p | 1440p |
Settings | Ultra | Ultra | Ultra | Ultra |
FSR | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 92 | 104 | 103 | 104 |
GeForce RTX 3060Ti | ||||
Resolution | 1440p | 1440p | 1440p | 1440p |
Settings | Ultra | Ultra | Ultra | Ultra |
TSR | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 86 | 98 | 97 | 101 |
GeForce RTX 3050 | ||||
Resolution | 1080p | 1080p | 1080p | 1080p |
Settings | Ultra | Ultra | Ultra | Ultra |
DLSS | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 52 | 74 | 82 | 98 |
GeForce RTX 3050 | ||||
Resolution | 1080p | 1080p | 1080p | 1080p |
Settings | Ultra | Ultra | Ultra | Ultra |
FSR | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 47 | 66 | 94 | 94 |
GeForce RTX 3050 | ||||
Resolution | 1080p | 1080p | 1080p | 1080p |
Settings | Ultra | Ultra | Ultra | Ultra |
TSR | Off | Quality | Balanced | Performance |
RT | Off | Off | Off | Off |
FPS | 47 | 58 | 71 | 83 |
Verdict
Even although you may even see some further frames generally in the identical GPU whereas utilizing TSR or FSR, in comparison with DLSS, there are various downsides to it. TSR is a know-how developed for Unreal Engine 5 video games, however GWT is a UE4 recreation. So each TSR and FSR lack many elements the AI know-how of DLSS can output. RT reflection seems smudgy, and long-distance objects in 4k clearly present an absence of particulars on the perimeters. Even the hair on the character in cutscenes exhibits the distinction when in comparison with the quick render speeds of DLSS, which the opposite two lack. So DLSS is the winner right here.
Now transferring in the direction of Ray Tracing, RT shadows will not be price spending your GPU assets in. The in-game shadow maps do greater than sufficient job to make issues look clear, and RT shadow supplies will not be that a lot ample within the recreation world too. This is unquestionably a setting you may skip on. But RT reflection alternatively adjustments your entire really feel of the sport. Nothing else provides as a lot realism as having an NVIDIA RTX card in your system with RT turned on.
One of the perfect wanting recreation with RT reflections
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Graphices8
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RT Reflections9
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DLSS Performance10
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